AsteriaX Labs
Products Asteria Media

Self-hosted media systems

Your media. Your infrastructure.

A self-hosted media application direction connecting a readable library experience with deliberate storage and delivery choices.

In Development

The challenge

A clearer boundary. A better system.

Owning a media collection also means owning its organization, access, storage, and availability. A useful interface needs a manageable foundation beneath it.

The approach

Asteria Media

Media brings library discovery and playback into a focused application direction. It is a practical setting for studying infrastructure ownership, metadata, and asynchronous processing.

Product direction

Designed around the decisions that matter.

Proposed capabilities guide the engineering work. Their implementation is a separate validation step.

01

Library and metadata

Design collection browsing around clear titles, descriptions, and media details. Search and indexing are development targets, not verified shipped capabilities here.

02

Playback experience

Explore streaming playback with clear loading and error states. Format support, seeking, and bandwidth behavior need device-specific validation.

03

Deployment ownership

Keep storage configuration and access boundaries explicit. Self-hosting trades platform control for responsibility for updates, backups, and availability.

Under the surface

Understand the system path.

  1. 01

    Library interface

    Browse and discover

  2. 02

    Application API

    Authorize access

  3. 03

    Metadata store

    Index the collection

  4. 04

    Media storage

    Own the source files

  5. 05

    Delivery

    Serve supported formats

Architecture preview · Proposed system path
ASTERIA MEDIA / LIBRARY STUDYInterface concept

A collection,
with a clear home.

Discovery · Metadata · Playback

STUDY / 01

Field notes

Example library item

STUDY / 02

City fragments

Example library item

STUDY / 03

Quiet landscapes

Example library item

Proposed library interface with fictional collection entries. No media service is connected.

Engineering considerations

The tradeoffs belong in the design.

Storage and recovery
Track source files separately from generated assets. Back up metadata and validate restore procedures; object storage alone is not a backup strategy.
Processing workloads
Thumbnail creation and transcoding need CPU-intensive workers. A lightweight edge runtime should coordinate those jobs rather than pretend to execute every codec.
Private delivery
Authorize media requests and scope signed access. Cache behavior and range requests should be verified for the chosen storage and delivery stack.

Practical contexts

Where the architecture earns its place.

01

Personal collections

Make an owned collection easy to browse while keeping deployment and access under the operator’s control.

02

Infrastructure experiments

Study metadata indexing, asset pipelines, and storage adapters using a tangible application workload.

Development direction

Built in deliberate steps.

In Development

An existing application project in development. Its library and playback direction is documented here; the application source is not included in this repository, so specific implementation claims remain unverified.

  1. PHASE 01

    Library foundation

    Clarify metadata, browsing, access control, and supported playback requirements.

  2. PHASE 02

    Storage adapters

    Explore local and object storage behind a consistent access contract, with backup and restore checks.

  3. PHASE 03

    Processing and delivery

    Evaluate queued asset processing, dedicated transcode workers, and CDN delivery after the core experience is validated.

Proposed sequence. Milestones describe validation goals, not release commitments.

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